Notification Framework

The purpose of the notification framework is to be a generic, run-time configurable and code extensible system to inform interested parties about events in the store.

Events could include

  • orders being created
  • shipments being dispatched
  • orders being canceled
  • products reaching a given stock threshold
  • a user requesting a password reset

et cetera.

Notifications may be delivered over different channels, such as email, SMS, phone or even instant messages, as delivery channels are also pluggable.

It is known that the notification framework partially overlaps the Django signal system as used in Shoop in scope. However Django signals are not user-configurable and their purpose is different.

Glossary

  • Event - a class of notifiable event
  • Event Variables - a set of typed variables pertaining to a given event
  • Script - a configurable object describing the chain of system actions in response to an Event
  • Script Context - a set of variables populated from the event variables before the script is begun
  • Action - a configured action within a script, such as “Send email to x@y.local
  • Action Class - a type of action provided by an app (or built-in to the notification framework), such as “Send Email”
  • Condition - a configured conditional enabling actions within a script, such as “If Order Contains Product XYZ-1”
  • Condition Class - a type of condition provided by an app (or built-in to the notification framework), such as “If Order Contains Product”
  • Template - a possibly multilingual set of textual templates attached to Actions that require configurable text.
  • Attachment - a named, MIME-typed assumedly binary blob that may be delivered along a notification, such as a PDF order confirmation.

Events

An Event represents a single event that may occur in the system.

Events are registered through the Shoop Apps’ provides mechanism and must have unique identifiers (“event identifier”).

Events provide typed variables that may be utilized in script items, in either variable bindings or message templates.

In addition, a number of system variables are made available for all events.

For instance, an “Order Created” event could provide the variables

  • order (type Order) - the order itself
  • customer_email (type email) - the customer’s email address (extracted from the order)
  • customer_phone (type phone) - the customer’s phone number (extracted from the order)
  • payment_email (type email) - the payment email address (extracted from the order)
  • shipment_email (type email) - the shipment email address (extracted from the order)
  • language (type language) - the customer’s preferred language (extracted from the order)

and a default script that sends a pre-defined text template to the customer email.

A “Password Reset” event could provide the variables

  • user (type User) - the requesting user
  • user_email (type email) - the email address of the user
  • password_reset_url (type URL) - the URL for resetting the password.

Scripts

Event scripts define the rules, i.e. conditions and actions defining what to do when a notification event occurs. A single event may have multiple scripts attached; all of them are executed if they are enabled.

A script may be as simple as “Always -> Send Email -> Stop”, or it may have conditions that send emails with different templates depending on the language of the order, or products contained within the order.

Events may provide a script template, which can be loaded for further configuration by the shop administrator. No scripts are loaded by default, though. If no scripts exist for an event, nothing is done when the event occurs.

The model for scripts is a “routing table” with steps of the form “Conditions / Actions / Next”. This is somewhat modeled after uWSGI’s Internal Routing system. Note: This would be easy to upgrade to a full-fledged flowchart/data-flow programming environment akin to Unreal Engine 4’s Blueprint Visual Scripting system.

The Conditions set for a script step may be joined with different conditional operators. Currently, “All”, “Any” and “None” are implemented. The actions for a single step are executed sequentially.

The actions for “Next” are “Continue” and “Stop”. (A “Goto” action is also possible, but it is not considered a requirement at present.) “Continue” will continue executing the routing table from the next step, and “Stop” will cease script execution.

The Condition and Action classes available for notification scripts are also provided via the provides mechanism; many actions are built-in (provided by the notification framework itself), but may be extended by other apps. Like Events, Condition classes and Action classes have unique identifiers.

Conditions and Actions are configurable. The configurable variables are set by the Condition classes and Action classes, using the same typology as Event variables.

For instance, Conditional classes could include

  • “Language Equals” (configured by a variable of type Language and a constant of type Language)
  • “Order Contains Product SKU” (configured by a variable of type Order and a constant of type String)
  • “Order Is Paid” (configured by a variable of type Order)

and Action classes might include

  • “Send Plain-Text Email” (configured by variable/constant of type Email and a template (see below))
  • “Send Text and HTML Email”

Extension Action classes for, say, integration might even contain

  • “Send Order To External System XYZ”

The recipients, etc. for emails are configurable, making it possible to easily implement merchant order notifications using the same Actions and Conditions.

Templates

Most, if not all, actions require some sort of templating. The Jinja2 language is used for the templates. Templates may contain multiple sections, such as “Subject” or “Content”; these are set by the Action requesting an editable template, as the template editor is embedded in the Action’s configuration view.

An action may request multilingual templates. Multilingual templates duplicate each section for all languages set in the system configuration. (The sending Action is naturally then expected to be configurable by a variable or constant of type Language.)

Attachments

Many actions may also require attachments and other data such as PDF order confirmations, product manuals, etc. that may or may not be generated during dispatch.

To solve this, the script context also includes a list of Attachment objects (details TBD).

Actions such as “Render Order Confirmation PDF” would add Attachment objects to the context, while sending actions would consume them (optionally without removing them) from the context.

Notification Dispatch

Depending on the deployment and implementation, notification dispatch may occur asynchronously (in a non-blocking manner).

The author currently foresees no use case where asynchronous dispatch would cause issues, and as such, the specification contains no mechanism for declaring an event or script to be forcibly synchronous.

Persistent Notifications

In addition to the script core, the Notify app provides a Django model for notifications stored in the shop’s database. These are currently used only in the admin backend, but could be used in the frontend as well.